How to Build a Game Codes Site (and Keep It Fresh Every Day)
A complete workflow for building a game redeem-codes site: page structure, where codes come from, the daily verification loop, and how the site earns.
Why is a codes page the traffic workhorse of a small game site?
Players search for codes more often than almost anything else about a game. “Is there a working code for X this month?” is a question people type on day one of playing, and again every time a new code drops. A boss guide gets read once; a codes page gets re-checked all year. That repeat-search behavior is why so many profitable small game sites are, at their core, one excellent codes page plus a handful of supporting guides.
It is also the page where trust is most fragile. One fake or expired code presented as active, and players stop believing the whole site. Everything below is built around that fact.
What does a good codes page actually contain?
Strip away the design and a codes page needs exactly five things per code:
- The code string itself — copyable with one click, exactly as it must be typed.
- The reward — what the code gives, in the game’s own words.
- The status — active or expired, never ambiguous.
- The expiry date, when the game announces one.
- The source — where you verified it (the game’s official Discord announcement, an in-game event page, an official social post).
Then the page needs three prose blocks around the list: how to redeem codes step by step, a note on what to do when a code fails, and a short FAQ answering the questions players actually ask (“the code says invalid — why?”, “how often do new codes drop?”). That FAQ block is not filler: it is the same question-and-answer shape search engines and AI assistants quote directly.
You can see all of this assembled on the live demo’s codes page — active codes with one-click copy, an expired table for the “did X already expire” searches, and the redeem instructions.
Where do codes come from — and where do they NOT come from?
Codes come from official channels: the game’s Discord, its official social accounts, in-game event screens, and patch notes. You collect them, you enter them in the game yourself, and only then do you publish them with the source attached. That is the entire sourcing discipline: no code goes on the site that you have not personally verified.
What this rules out is the most common shortcut in this niche: scraping another codes site, or copying a YouTube video’s code list without testing. Copied lists are where dead codes multiply and where fabricated codes creep in. The verification cost is minutes; the trust damage from skipping it is permanent.
How do you keep the list fresh without it eating your week?
The daily loop is small: check the official channels, add new codes, flip dead ones to expired, done. The engineering problem is that “flip dead ones to expired” means editing several places on several pages — the badge, the table section, the highlight on your homepage — and missing one makes the site contradict itself.
This is where a template earns its keep. AnvilWiki stores each code as structured frontmatter (code, reward, status, expiryDate, source), renders the Active/Expired split automatically, and ships a CSV-driven sync command (pnpm sync-codes) that batch-updates every language version of the page in one pass — new codes first, expired flips preserved. The page structure and the page-writing workflow are documented step by step in the handbook; the demo site’s codes pages are built with exactly this loop.
How does a codes site make money?
The same way any content site does: traffic first, then display advertising once the traffic is real. Codes pages have a peculiarity that helps — visitors are highly active players who click around, so a codes site that grows a supporting set of guides (beginner walkthrough, tier lists, item pages) monetizes better than a bare codes list. The staged path from “site is live” to “ads are on” is its own topic: see how game wiki sites make money.
What should you do on day one?
- Pick a game that ships codes regularly (live-service and event-driven games do; finished single-player games do not).
- Write the first version of the codes page with 3–5 verified codes, even if that is all that exist — an honest short list beats a padded long one.
- Follow the first-article workflow to produce the page, then set a daily 15-minute verification reminder.
- Fork the template, answer the setup questions, and the codes engine, sync pipeline and page structure are already wired — the CLI’s default site type is exactly this kind of site.
The one rule to carry out of this tutorial: every code published with a source you personally checked. That discipline is the whole moat.
Ship this with the AnvilWiki template
Everything in this tutorial maps to features the open-source template already ships: MDX pages validated at build time, codes pages that stay fresh on autopilot, free unlimited hosting on Cloudflare Pages.
When the setup CLI asks for your site type, keep the default game wiki — this guide maps onto it one-to-one.
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